Thursday, 3 November 2016
Small Army
My small army is a set of armoured vehicles and fighter jets. Each of them took less than an hour to make. They have very small polygon count and very few details. You can find more in Gallery.
Wednesday, 2 November 2016
Tools
More textures appeared in my blog! This time I uploaded some related to tools such as wrenches and spanners. I think they might turn out to be very handy in a racing game. For example, it can be used for modelling garages and other areas to keep cars. You can find more in Textures page.
Monday, 31 October 2016
Thursday, 27 October 2016
Metallic Car Paint
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| Metallic paint shader |
A new shader was just uploaded to my blog - the metallic paint. What is characteristic about metallic paints is that they reflect a lot of light, making cars look shiny. You can also see the objects that are being reflected on the paint. The first car I made using this shader was the Lamborghini Veneno, which you can see in the gallery. If you want to see how I made it, go to Blender Shaders page or click the picture on the left.
Wednesday, 26 October 2016
Lamborghini Veneno
Lamborghini Veneno is one of my favorite supercars. It is a great looking car with incredible performance. Its styling is extraordinary and unique, which makes it stand out from other cars. There are many interesting shapes and lines on its body and its definitely not a boring looking car. This is why it took me quite a lot of time to model one and I hope you like it. There are more pictures in Gallery -> Lamborghini Veneno.
Saturday, 22 October 2016
Blender Cycles Render - How to remove "grains" in your scene
Cycles Render is a great set of tools, shaders and other features which, lets the user create very realistic models. However, many people face the problem of "grains" appearing on the screen, which negatively affects the final outcome. The scene doesn't look very nice and out of focus without much details. (See image below):
Fortunatelly, you can solve this problem very easily. Just follow these steps:
- In your properties box, click 'Render' (camera icon)
- Look for 'Sampling' and open it.
- On the right hand side, you will find a 'Previev' box. Set it with a larger value.
Remember that the bigger number you set, the longer it would take to load a scene. I set it to 1000, which is a lot, however enough to make the result look much better:
Thursday, 20 October 2016
Manholes
I added new textures to my blog and they can be found in Textures -> Manholes page. These textures include manholes, drainages and other objects of this type. They might not be really necessary for making a videogame, however they can be used as a detail to make the environment look more realistic. For now there are only two of them, but I will add more eventually.
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